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1..................Klax_The_Big_Chief314 has entered the Abandoned Ruins Level 2..................Zimm has selected his character and is entering the Mission Briefing Room..................Zimm_The_Dood90 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Frax_The_Clumsy686 has selected his character and is entering the Mission Briefing Room..................Frax_The_Clumsy686 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Klax_The_Nomadic719 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Klax_The_Nomadic719 has selected his character and is entering the Mission Briefing Room..................Klax_The_Nomadic719 has entered the Abandoned Ruins Level 2..................Frax_The_Big_Chief71 has selected his character and is entering the Mission Briefing Room..................Frax has selected his character and is entering the Mission Briefing Room..................Frax_The_Undecided776 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Zore has selected his character and is entering the Mission Briefing Room..................Zore_The_Aloof272 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Zore_The_One_Eyed144 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Zore_The_One_Eyed144 has selected his character and is entering the Mission Briefing Room..................Zore_The_Crazy525 has selected his character and is entering the Mission Briefing Room..................Zore_The_Crazy525 has just transported to the Planet Sippius Prime, Atherian Complex 10843-X, Level 1..................Frax_The_Confused627 has selected his character and is entering the Mission Briefing Room..................Frax_The_Confused627 has just transported to the Planet Sippius 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Welcome aboard, Marine. The Imperial Dungeon Guild is currently seeking new recruits to battle the Atherians in the ongoing war.

 
 
FAQ: Game FAQs
FAQ (Frequently Asked Questions) >Game FAQs
Minigame SummaryOptions Menu (F9)
Minigame Summary

1. Reactor Control Panel:

The reactor control panel is responsible for telling the player when reactor errors need to be corrected. The panel will automatically launch and the error code that needs repair will flash at the top of the panel. To repair the errors codes, take note of the symbols that are flashing and try to connect three of the same symbol by swapping symbols in the game window. Once all the errors codes are repaired, the reactor will stabilize and the panel will shutdown.

Please note that there is a time limit for each stage. The first time the panel appears, there will be a 60 second countdown before the next stage begins. Take the error codes seriously. Solve the error codes as quickly as possible to avoid reaching higher stages. As the stages go higher, you will receive more errors and less time to correct them.

If you are unable to repair the error codes before the time runs out, one minute is deducted from the viewtron9000 countdown before the next stage begins.

2. Translation Matrix Device:

The Translation Matrix Device assists the player in deciphering encrypted messages sent to the player during the game. To launch this device, click the "UT" button on the top left corner of the Viewtron9000. For additional help on using the device click the "help" button inside the Translation Matrix Device.

3. Slot Machine

The Double Diamond Dungeon slot machine is a ton of fun! If you happen to see the machine during the game, step up to it to launch the minigame. Clicking "Spin" start the reels spinning. Each play costs the player 5 guild credits. Review the payout table above the reels to determine how much each set of symbols payout. There is a maximum of three horizontal payout lines. This means you can win on Line 1, Line 2 and Line 3 in a single spin! Have fun and good luck!

4. Dungeon Poker

The Dungeon Poker casino game is a great way to make money int he Dungeon Guild universe. Step up to the machine to launch the mini game. Once the game launches, select your bet by clicking the betting buttons, then click deal to receive your cards. Make the best poker hand you can with the cards you are dealt. Exchange up to five cards. See the payout table in game.
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Options Menu (F9)

1. Options Menu

Once a game has been started, you can press the F9 key to bring up the in game options screen. This screen has 4 separate tabs.

The "Settings" tab contains the following options:

-Sound volume
This setting affects in game sound volume

-Music Volume
This setting affects in game music volume

-Brightness Boost
This setting increases the brightness of the game screen. This setting should not normally need to be adjusted. Dungeons are supposed to be dark, so there is really no need to change this setting. If you find the screen too dark, use your own discretion.

-Game Speed
This setting affects the speed that the game is played at.

-Dungeon Screen Size
The game screen size can be adjusted larger or smaller depending on your screen resolution. This setting is normally set half way between 1X and 2X. The larger the screen size, the more jaggies will appear as the graphics are stretched to fit.

The "Effects" tab contains the following options:

-Play Footsteps
This plays a footstep sound each time the player moves. You can turn this on or off.

-Level up effect
This plays a level up sound when your player increases one of their four classes. You can turn this on or off.

The "Rules" tab contains the following options:

-Auto load ammo
This option allows the player to load projectiles into the sheath to allow a rapid fire operation. For example, placing a rock in your right hand followed by three more rocks in the sheath would permit the player to click the "throw" button four separate times to throw four rocks in rapid succession. Recommend keeping this option enabled.

-Auto put ammo
This option works in tandem with the Auto load ammo option. Recommend keeping this option enabled.

The "Controls" tab contains the following options:

-Use mouse zone
This option permits the player to click specific regions of the game screen to move the player forward, backward, left and right without the need to use the green arrow interface located on the bottom right corner of the screen. When use mouse zone is enabled, this makes available one additional button. See Draw mouse zone.

-Draw mouse zone
When the player moves his/her mouse cursor over the game screen, the regions that control player movement (forward, backward, left, right, slide left, slide right) will appear as rectangles for a brief moment. A reminder to the player where the movement regions are located on screen. This option is not required to be enabled for the movement regions to work.
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